- A quick run through all the preset patches of the 'Composer' rom, fitted as standard in the Proteus 2000. Each patch is played using the audition feature, wh.
- Proteum is a full-featured patch editor for the Proteus 2000 family of synth modules (see below). The software allows you full control of master, patch and setup settings through a series of easy to use displays. Proteum also allows you to save and load edited.
- The Proteus 2000 is a light, compact module designed for use with sequencers. It can be your main sound module, or one of many. Either way there's an immense amount of great sounds at your fingertips for any music application! A 64-voice keyboard version is available too, the PK-6 Proteus Keys.
Patch Editors: MQ Libr arian: MQ Essen tials: Midi Quest: Each graphic editor is custom designed with logically grouped controls for fast and easy editing of SysEx: Real Time Updates - all parameter updates are automatically sent to the Proteus 2000 so it stays in sync with Midi Quest during editing: Parameter Editing. E-mu Proteus 2000 Editor and Librarian The E-mu Proteus 2000 is one of the synths we're considering adding support for in Patch Base. If you want to see an editor for this synth, give us your feedback on the Patch Base Voting page, to let us know! Download Patch Base for iPad free in the App Store.
By Rich the Tweak
Cool Cakewalk Software |
You can make an instrument definition inside Sonar if you don't mind typing in all the names for the patches on your synths. This was not much of a problem when synths only had 127 patches, but now many synths have well over 1000 patches and some like the Triton have over 3000! That's a lot of typing.
There is an easier way. You can build the .ins file script in windows notepad with a few edits in Microsoft Word. If you have access to a list of patchnames, and the bank select controllers your synth uses, (normally found in the synth's manual) it is simply a matter of cut and paste. I'm going to show you how with a simple example.
I'm going to give you tips for writing your own .ins files but under one condition: Please do NOT ask me for assistance writing your files. Instead open up an .ins file and study it.Don't come whining to me that you don't understand it. Some old synths that used arcane methods of bank select may take hours of troubleshooting before the secret unlocks. I'm going to show you some hard ones. Of course, I'll give you some tips on what to do when confronted with the most hard-to-script synth.
![Proteus Proteus](https://coffeeshopped.com/rails/active_storage/representations/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBY289IiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--92c286cc10e2dad1006a3c696bb04758125ed1db/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdCam9VWTI5dFltbHVaVjl2Y0hScGIyNXpld2s2QzNKbGMybDZaVWtpRGpFeU1EQjRNVEl3TUFZNkJrVlVPZ3huY21GMmFYUjVTU0lMUTJWdWRHVnlCanNIVkRvSlkzSnZjRWtpRVRFeU1EQjROamMxS3pBck1BWTdCMVE2REhGMVlXeHBkSGxwTnc9PSIsImV4cCI6bnVsbCwicHVyIjoidmFyaWF0aW9uIn19--36355d79cb704283f021ce6abbea3c7dc18252e6/e-mu-proteus-2000-650026.jpg)
A Not-so-Simple Example
The example below is a working .ins file for my TG-77 synth module that has 3 banks. I could have gone into this deeper and defined controllers and drum maps and more, but I decided to keep it simple as most of us just want the bloody patchnames in!
; comment TG77 INS File by TweakHeadz Lab ;when a semi-colon starts the line, the whole line is not ;read by Sonar .Patch Names ;Note the period before 'Patch Names' This tells Sonar the ;patchnames are coming [Yamaha TG-77 Internal] ;Note the brackets. The txt inside must exactly match that listed ;in the bank definitions at the end. 0= DX7 Piano1 ;note the number format '0=, 1=, 2=, etc. You can add these on to a ;list of names in Microsoft Word under 'bullets and numbering' 1= WoodBassRT 2= TX Bass RT 3= Standup RT 4= Late Bass 5= E.PIANO 1 6= DX7 Piano2 7= DX7 Piano3 8= Spacoid rt 9= Spacoi2 rt 10= Tinkler RT 11= New Bass 12= AutoSeq 13= SP|Mystery 14= Dynabow 15= CicadaMist 16= St.MiksSwp 17= Afrik-Perc 18= Wood Bass 19= Rimba 20= LupeeLou 21= M1 Symph 22= Metamonics 23= Horguestre 24= Mute Trmpt 25= Spacestrgs 26= AttackBass 27= Vibra-Bell 28= Dreamtopia 29= Acid*3oh3 30= MatrixBrss 31= St.Michel2 32= `phasepad` ; ---list truncated to save space [Yamaha TG-77 Bank 2] 0= SC:Neworld 1= SC.Stratos 2= SC.Ripples 3= SC.Digitak 4= SC.Hone 5= SC:Spaces 6= SC|Sybaby 7= SC|Icedrop 8= SC|Wired 9= SL.Gnome 10= SL.SawMono 11= SL:SqrMono 12= SL.Pro77 ; ---list truncated to save space [Yamaha TG-77 Bank 1] 0= SP|Cosmo 1= SP:Metroid 2= SP:Diamond 3= SP.Sqrpad 4= SP|Arianne 5= SP:Sawpad 6= SP:Darkpad 7= SP|Mystery 8= SP.Padfaze 9= SP:Twilite 10= SP|Annapad 11= AP.Ivory 12= AP|CP77 13= AP|Bright ; ---list truncated to save space .Instrument Definitions [Yamaha TG-77] ;The name of the instrument, note brackets BankSelMethod=3 ;Bank Select method (1, 2, or 3) Patch[18]=Yamaha TG-77 Bank 2 ;The all-important line. 'Patch' means 'bank', the number in [brackets] is ;critical and depends on the bank selection method and numbers used by the ;synth internally--see below Patch[21]=Yamaha TG-77 Bank 1 ;Note the text after the equal sign MUST match the patch name bank ;header defined in the [brackets] earlier in the file. Its case sensitive. Patch[22]=Yamaha TG-77 Internal |
The tricky part is the '.Instrument Definitions' section and figuring out that all important Bank Select Method and 'Patch' number in brackets. The Patch number varies greatly from synth to synth. For More on this read the Sonar Manual. How did I get those numbers 18, 21, 22? The TG-77 uses a very old bank select method. How to crack atn iptv code. It sends a preset value over patch 100 to switch the bank. Ensoniq VFX's also used this method. So to call up bank 2, patch 2, sonar sends it preset #118, then #2. As Cakewalk writes: 'Take the patch number and subtract 100 to derive the bank number.' That's kinda confusing. What they mean is Take the number of the preset that changes the bank number and subtract 100 to get the bank number Sonar will understand. How do you find that preset? Dude, you go in your sequencer, and try every preset over 100 if you think you have a synth using this kind of bank select. C'mon, it's not that hard.
There are 4 bank select methods defined in Sonar
1. Normal
2. Controller 0 Only
3.Controller 32 only
4. Patch 100-127
2. Controller 0 Only
3.Controller 32 only
4. Patch 100-127
The TG-77 above uses #4. Now lets go to a 'Normal' but difficult Bank select scheme, the proteus 2000, which can hold up to 24 banks or 3,072 patches! Trust me, you don't want to type this one out in Sonar. You might never finish, go mad, be late for work the next day, get fired in the process. Funny, huh? What isn't so funny is that if you DO try it in Sonar and lets say you are at name #120 in a bank, then try it out and realize you missed name #2, you have to erase names 3-120 and start where you made the mistake. Oh the livid pain! This is why we do it in Notepad.
Cakewalk Sonar V-Studio 700 Recording System |
With the popularity of computer-based music production upon us, the next generation SONAR V-STUDIO 700 has taken innovative design to the next level to meet the demands of today's audio professionals. With the most complete integration of hardware and software ever, SONAR V-STUDIO 700 has once again raised the bar for all other integrated music production systems on the market today. |
A More Complex Example
Take a look at the Proteus 2000 codes with a Word Expedition board added. This uses the 'normal' method of bank select.
.Instrument Definitions [E-MU Proteus 2000] Control=E-MU Proteus 2000 Patch[3]=E-MU Proteus 2000 USER 3 Patch[2]=E-MU Proteus 2000 USER 2 Patch[1]=E-MU Proteus 2000 USER 1 Patch[0]=E-MU Proteus 2000 USER 0 Patch[1155]=E-MU Proteus 2000 WE 3 Patch[1154]=E-MU Proteus 2000 WE 2 Patch[1153]=E-MU Proteus 2000 WE 1 Patch[1152]=E-MU Proteus 2000 WE 0 Patch[519]=E-MU Proteus 2000 CMPSR 7 Patch[518]=E-MU Proteus 2000 CMPSR 6 Patch[517]=E-MU Proteus 2000 CMPSR 5 Patch[516]=E-MU Proteus 2000 CMPSR 4 Patch[515]=E-MU Proteus 2000 CMPSR 3 Patch[514]=E-MU Proteus 2000 CMPSR 2 Patch[513]=E-MU Proteus 2000 CMPSR 1 Patch[512]=E-MU Proteus 2000 CMPSR 0 |
You see that Banks 512-519 reference the internal ROM banks 0-8; Banks 1152-1155 reference banks 0-3 on the World Expedition Rom. How did they arrive at those numbers? Here's the trick. You have to know the MSB and the LSB of the bank as defined by Emu. This is found in Emu's manual, but the simple way to find out is to press the 'audition' button on any Proteus module and it will tell you want these numbers are. For example, pressing audition of a Word Expedition presets will show MSB:009 LSB2 if the patch is in bank 2. So how do they get the number out of that? It's simple math.
MSB multiplied by 128, plus LSB equals the bank number (MSBx128+LSB=N)
In the case of the Word Expedition Rom, that's 9x128 =1152 +2=1154 Boy aren't we having fun now!
For more on computing the specific bank number that goes in the brackets after 'Patch' see Page 526 of the Sonar 3 manual. You must know the MSB and LSB of the bank as defined by the manufacturer in most cases. If the synth uses a Controller 0 Only method then the banks will follow in logical order from 0. (O,1,2,3, etc).
Tip: You don't have to write these from scratch. You can export .ins files out of Sonar to get started. I recommend creating the instrument definition in Sonar, defining bank select, controllers, GM if necessary, then exporting it to add patchnames for the banks. Or you can download one from a website if it exists for your synth and edit in your custom patch names.
Tip: If you can't find the manual, then you may be in luck if your synth sends program and bank select commands over MIDI. Most keyboards do, but many modules do not. Put Sonar in record mode and change the banks and patches from the front panel.
Tip: The biggest problem synths are, other than old synths, are those that use ROM cards and Rom boards. These usually have a MSB and LSB defined by the manufacturer that may or may not be the manual. In these cases you may have to do a sysex dump and analyze the data with a HEX to Decimal converter.
Tip: SoundDiver does NOT make .ins files, but it is useful for copying blocks of patchnames. Highlight a full bank of sounds, select COPY (CNTL C), open the windows note pad and press CNTL-V (Paste).
Other editors claim to make .INS files and you may want to check them out. These include Triton Edit Pro, Midiquest www.squest.com and possibly others.
One last tip: You can associate the extension .ins with the Windows notepad so it open it up as a .txt file. This will not corrupt the file. .ins is normally associated with windows internet settings, so that must be changed if you want to double click an .ins file into notepad.
Emu Proteus 2000 Sounds
Good Luck!
I remain, Rich the Tweakmeister
ps. download my proteus 2000 .ins file for further study.
Resources:
- Yamaha S90 Instrument Definitions for Cakewalk and SONAR
- Roland Fantom .ins files at www.fantomized.info
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